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Goodnightmoon said:

The OP talks about performance not about graphic power, and there is already some subjects trying to find the bad side, of course it has to be some sacrifices when you have a rock solid 60 fps, but the overall preview of the game, graphic and performance wise, is very possitive in the article, wich is what I refelct on the OP, while some others are already calling it a mess because some obvious sacrifices that does not affect gameplay at all.

Did you miss the part about visibility at range being compromised?

It's in this map that we see Halo 5's dynamic resolution hitting the lowest value mentioned above, giving a noticeably muddier image when compared to the game's other modes. In a sense this is unfortunate, given visibility over long stretches of terrain does takes a hit - particularly across foliage elements - though the vibrant colour palette of both squads helps to track the opponent at range.

Maybe they should have been even braver and gone for the full last-gen look and lock it at solid full HD 60fps with good texture filtering and AA. Halo 4 looked gorgeous to me, that level of graphics was fine.