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Goodnightmoon said:

"While these issues are significant, this is the reality of aiming for 60fps in a game like Halo 5. Dialling up frame-rate at the expense of image quality is a brave move and one that is sure to stir up controversy bearing in mind the visual trade-offs, but arguably, this is the best choice for a shooter - it's a decision that puts the quality of the gameplay first. Microsoft is aiming to position the new Halo as a major eSports franchise, where a rock-solid 60fps is absolutely crucial in a console title"

You only read what you want.

The one in bold is the only truth abouth this thread.  :D

Still, this thing puzzles me technically. How is the game going to predict that the resolution has to be reduced? Is it going to measure a couple of frames and if it sees there is a drop in performances it drops the resolution accordingly?