By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Texture filtering also suffers greatly from this design choice. We're still not entirely clear how much of a toll texture filtering takes on the hardware generally but clearly, it was deemed too costly for Halo 5. More than the dynamic resolution, this setting has a significant impact on image quality, leading to a lot of highly blurry textures during normal gameplay. The open areas visible in the Warzone footage can look decidedly last-gen in places with blurry, shimmering foliage and poor texture filtering recalling the African plains of Halo 3.
Alpha effects also continue to operate at a lower quality, as we discovered in previous looks at the game. Explosions and weapon effects are rendered at a reduced resolution throughout, leading to some pretty noticeable pixilation during particularly heated sequences. Shadow quality also feels a bit hit or miss with the juxtaposition between real-time shadows and shadow-maps often a little jarring. In many ways, this feels like a visual evolution of Halo 4 at 60fps.

Mess.