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What this technology means for the player is a constantly changing resolution during gameplay, ranging from something in the region of 1152x810 all the way up to a full 1080p. Fortunately, based on what we've seen so far in this build, campaign mode gameplay tends to hang around 1344x1080, during which it's fair to say full HD is fleetingly attained.

The post-process anti-aliasing solution employed here works well enough at full 1080p but, as the resolution begins to dip, it can also result in a rather muddy-looking image.

 

You left this out OP in the article.