| Hynad said: What about when the game uses both the voice and likeness of the actors? Like, say, Troy Baker and Kevin Spacey in Call of Duty Advanced Warfare, or Nathan Filion in Halo 5? As time goes by, this kind of thing will happen more and more, and we see actors doing just as much work as in movies, many of them doing their own performance/motion capture. |
I still think the game itself is much more important to sell the product than those actors, but that could be solved by simply paying more for these actors than you would if he was just doing voice capture. I still think regardless of the situation the real stars of a game are the developers, theyre the ones creating the motion capture technology and systems to digitize the actors performances in the first place.
To be fair I dont agre with royalties for movies and series either, ye the actors help selling those products quite a bit, but its always a team effort and a lot of the parts involved get payed less than any actor from the get go and have no right to royalties either.







