Player2 said:
And chess is difficult (and a bad game) because the King can move only one square. Have you considered that being able to run and gun would cause serious balance issues in Resident Evil 4 because unlike the enemies from the games you list which carry guns, in RE 4 most enemies are restricted to melee attacks and have weak points that can be hit to stun them which allows the player to execute melee attacks if Lion is close enough? If you don't like the rules that's your problem as long as the game is balanced. |
You could make the comparison towards any game. Just because the developers included it makes it a good idea? And I didn't say it was a bad game, I even said it was a good game, just worse than other "shooters," because that is what RE4 is. Why then was it included in Outbreak 2 and Resident Evil 6 that you could now move? It was later featured in games like the Dead Space series that were inspired by Resident Evil 4 and did a better job, as well as Shadow of the Damned, the Evil Within, all with the inclusion of movement while aiming. The developers didn't have to allow you to dash while shooting. If you look at every other example, as well as the other games I listed that came out around the time of Resident Evil 4, when you're holding your gun out you barely moved. The only thing not being able to move in Resident Evil 4 accomplished was to constantly make the player stop aiming and then move to a different location when in close range combat with a pistol and you had too many enemies around you.
It's not like Resident Evil 4 wasn't easy as it was. The enemies sure dropped enough ammo, so even then, the "balancing" of the game definitely wasn't there. The only reason you could die was the high amount of damage enemies took off or the ohkos if they happened to land a hit. And archers in the game while they shot slow, did take a third of your health off. Let's not forget the games many QTEs which were added in there as a cheap death mechanic during cutscenes.







