The storage capacity on all three systems is severely lacking. The difference is that 500 gigabytes is problematic, but 8gb/32gb is extremely problematic, as it essentially prevents you from installing games onto your hard drive, among other things. While some may argue that this is not necessary, it was evidently necessary in the case of XCX (where you installed parts of the game), and I fully expect something similar will be necessary with the new Zelda.
I hope the terabyte model of the PS4/XB1 becomes standard as soon as possible.







