Fans. How can a good thread can be destroyed in matter of seconds.
Comparing Mario against LBP is to compare Quake against Counter Strike, as a platformer, they are in completely different sub-genre.
LBP's highly floaty, delayed-response physics is an intentional design choice, not trash. Not every platformer needs to be snap control Mario. LBP picked physics that fits its aesthetic and goal as a family and creation game, not a direct platforming challenge like Mario, Super Meat Boy, and many other platformers.
That said, 'lol' isn't an argument.
Going back to actual topic of 3D Mario Maker, it is possible for Nintendo to create tool that uses flat 2D surface and place chunk of already designed level piece. This will reduce the amount of flexibility on user end, but it will increase simplicity drastically.







