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Soundwave said:

3DS and Wii U are not symmetrical platforms at all.

The DS/3DS are really effectively just one vertical screen, seperated by a border that you can quickly look at. The 2DS even took that further and is literally just one screen with an arbitrary plastic border between it.

The Wii U is nothing like that. The screen is completely separate from the TV screen, to look at it, you basically have to stop playing, look down, and then look back up. It's a concept that just doesn't work very well to begin with not surprised a console based on this idea has been a massive failure. 

Even when I play DS backwards compatibility games on Wii U, I usually have the screen mode set so that both screens are on the Wii U tablet and I'd bet that's probably how most people do it. I don't want to have to be looking up, then pause, then down, then back up to the TV. It's much more closer to the DS experience to have the screens side by side on the Wii U tablet screen even if it means they are horizontally side by side.

In any case for backwards compatibility just allow the screen to be held vertically. If you need to add "side wings" or a cradle type thing for physical controls, then so be it. It would just be a piece of plastic that would cost a few pennies to manufacture. 


...Yes, they are. Especially with the N3DS. Symetrical platforms capable of playing symetrical games like Smash 4, ResiRev, HRL, etc. with near identical play experiences. The NX will be the perfection of that.

No they are not "effectively" one vertical screen. Just because you can put the two screens together on a bugdet device doesn't mean they are functionally unified. You could do the same exact connecting with the Wii U and it's games would play exactly the same as 3DS games, only you wouldn't because TVs are a tiny bit heavier to move around than a 3DS is.

There's nothing wrong with the concept. Just the excecution. That's why it's being brought back on the NX home console, and being executed differently, as proven by the two recent patents.

When I play DS mode on the Wii U, I usually have the top screen on the TV and the bottom screen on the gamepad, because that's the way 99% of DS games are meant to be played and that's likely the way most people play DS games on the Wii U. There's very little reason to be playing most DS games while looking at both screens at the same time, and the types of games that tried to treat both screens as a single unified screen died out because the concept doesn't work. There are hardly any 3DS games like that anymore, and there will be even less NX games like that. Most dual screen games have the main action on the top and the map/hud/inventory on the bottom because that is by far the best use of that screen. Most Wii U games do it. Most 3DS games do it. Most DS games did it, and the only ones that didn't are part of that extinct brand of experimental early DS games that where merely trying to figure out the best ways to use the new format.

Nintendo aren't going to relegate BC for a handheld to an optional controller periferal attatchment when they can just make the handheld naturally compatible with literally everything other than most Wii games. That would be beyond stupid. And it wouldn't "cost pennies to produce." The circle pad pro was a $20 attachment, and this would be much more expensive to make and sell than that. And the CCP sold so porely that they had to sell an entirely new console with the same added functionality to make up for it, which sold exponencially better.