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I'll just copy/paste someone's comment from EG article on this:

"I've never been a fan of the concept that people who are basically contractors on a project think they should have long term royalties to a products success when it's bigger than the part that they have done.

I'm not saying that they are not talented or the work they do isn't important, but when there are people who are working on the game full time over the course of the project in a risky position of being fired if the game doesn't sell (certainly the case in the USA), or not getting any bonus's because of being 1 point off a Metacritic (such as Fallout New Vegas), or designers/programmers etc working tons of over time for free (and still not getting anything if the game makes money)....

I think this isn't the key issue in game development."