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I haven't finished the game, but I've finished all the missions up to mission 22 and every current side ops.

All the storyline up to this point is poor, what little storyline there is. Snake could have died nine times in the first chapter easily but like a really bad movie, the enemies in that first chapter screw around and something happens where their attention is either taken away or they just let him go. Another time in the storyline. I could crush you with this metal gear that I'm holding you upside down, but I'll let you go and walk away and let you escape. Everything about this games storyline is embarrassingly bad, even without the Quiet controversy.

Motherbase is crap and you're required to constantly go there after missions. Oh look. No return to acc. Great. Now I have to wait for the pilot to land and then wait for it to take off then more loading. After I got in the helicopter thinking it'd be faster than having it load and then coming back to motherbase to do those side ops, it took an hour to go from platform to another because the helicopter wants to fly around every single platform before landing on the one you're actually interested in landing on. Ever since then just wait and then make it redeploy.

The game is already easy enough without Quiet, but if you want to take down an enemy camp or clear a mission, bring Quiet along with lethal weapons and no problem. Going in with lethal weapons as snake, even the weak stuff and you can easily take out every base yourself. The game gives you options, but because of how easy it, I've been stealthing the entire time and going lethal only when I'm caught.

Certain missions, if you set the alarm, you have to kill EVERYONE. Set the alarm and this gate becomes permanently locked, this file is permanently unreadable. Either reload the mission and get to the same point without resetting the alarm or kill off every last person in the base. You also better hope Quiet doesn't have the tranquilizer sniper rifle at that point or you can't find sleeping bodies on the map if you haven't scanned them.

Side ops are either destroy an armored unit, destroy a tank unit, capture an elite/prisoner/unlucky dog/special character, or find a blue print. Now go and repeat what's practically the same thing 147 times. Almost all the missions up to where I am but a rare few are the same.

You can't slowly open doors or unlock and open windows, which were options available on PS1 games, so why not a game in 2015?

Too many mountains. 7.8/10. Way too many. Most missions set you so far away from your objective and half of the mission I'm circling a damn mountain.

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The side ops are good compared to most side quests of the recent open world games as it it's sort of like Red Dead Redemptions. It's not like fetch quest content of Assassin's Creed where you just go from point to point. Sure your tactics in sneaking in will hardly vary despite how much people try to push the wide variety of choice you actually have, as there's not quite as much choice as you'd think with as many items as you have the availability. I've found the easiest way to access a base is setting C4 up at several locations and decoys at several others and you'll have no problem entering and exiting most locations unscathed.

Even if the game is extremely easy, the game controls very well, and the game is also enjoyable. As the op stated, it's one of the best games this gen, but the game does have too many problems to score as high as it did. I haven't finished it and I'll say even though I haven't, if it were to do nothing else wrong the rest of the way through, I don't think it deserves anywhere higher than a 8/10.