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Dravenet7 said:
I am seeing a lot of people simply blame parents and the children themselves for children's preference for mobile gaming. Why?

This gen the majority of gamers have been clamoring for big, blockbuster AAA mature games with intricate stories and huge online multiplayer modes, and have been pushing aside and outright bashing a majority of games that don't fit the bill as "kiddie". Pretty much reducing parents to buy what for their kids? Disney Infinity? Skylanders? Who can legitimately look at these games wallet-guzzling games and look back at the games that they played as a kid and say "Yeah this games are as good as the ones from my childhood"?
And with all this going on, of course companies are going to aim for mobile gaming. It might be a bubble that may pop eventually, but look at the safety and profit that comes from aiming at kids in this section of gaming? Its also much more easier for (yes mostly lazy, but other times very busy) parents who don't monitor their children's gaming to have a stronger guarantee they aren't playing something inappropriate for their age and what-not?

Obviously I don't mean us here at Vgchartz in general. I'm just saying with the way gaming has transformed this gen by gamers and the industry in general, a huge part of the blame rolls to us just as much


U bring up some pretty good points, compared to the previous generations there simply aren't nearly as many games aimed at children releasing for dedicated gaming devices. In the 90s/00s it seemed like every Disney/Nickelodeon/Cartoon Network show and every Disney/Pixar/DreamWorks movie had its own game on dedicated gaming devices. It's not that way anymore, basically on current gen devices, kids  have a handful of Lego games, a few Toys to Life games and Minecraft. It shouldn't really be surprising that kids are playing games elsewhere.



When the herd loses its way, the shepard must kill the bull that leads them astray.