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WC4Life said:
ithis said:

Many people play games to go explore other worlds. There's no better way to do that than VR. Why wouldn't it catch on or why would it be "sad" if it did?


Current VR solutions just aren't practical when you take real world into account. For example, if you want to do something else while you are "mounted" you have to first take the thing off. With TV setup, you just pause the game and put the controller away and do your stuff, it is convenient. This is the biggest problem there is.

Depending on the hisical build of the headset, ausing VR to do something else could be as easy as what you do for the tv + you push away/take of the vr headset. If it's easy to put on easy to take off it's fine. Sure, you have to step out to do anything, but that's fine because it vill mediate the probaby very real issue of health/mental health that can appear for longer sessions.

VR limits your comfortable positions a lot and makes it a lot more difficult to change positions while playing.

In VR you are in the world and the actions you are usually doing would not involve "getting confortable" so that's a false issue. There'll be experiences that will place you into an contortable armchair and just float around but most of them will have you sitting or standing and turning left and right, not laying back - and that's the ideea actually (For me anyway).

Isolation, relationships will be affected by this. Person in VR is not going to have a lot of social presence in the room, be it boyfriends/girlfriends, children or guests.

Usually you wouldn't play VR when you have others around, basically exactly like you do when you play other games. Plus there is the VR presence and in game socializing to substitute. We'll see what effect that has on some.

Possible health problems, currently the sample size is not big enough to reveal possible negative health effects.

Since many VR games will require sitting standing, direct heath problems of sitting for long periouds of time will probably be reduced. If we think of a full VR experiance with an handtracking device and an omnithread that may even be a good workout. I don't think it will adversly affect the eyes or coordination of a person, but we can't know that. What I am woried about is the psychological effect that it may have on persons.

Investment, price of VR equipment and possible cost of upgrading your hardware.

Yes, that will prevent this becoming mainstream, but a PS4 + Morpehus + Move controllers you can save up for, or just straight on buy if you have a job, which many gamers have.

Value of VR experience, it is still unproved if mass market truly values the experience like the niche-audience does right now. Mass market could just say, VR is cool but it is not something I need in my life.

I didn't try anythinb better than the Google cardboard, and I have a big head so the InterOcular DIstance was off, so I didn't see clearly with one eye. Still, the experience in some apps was just impressive. Everyone that saw it was all WOWs and OHs. It's safe to say that VR done well is really different from anything else. It will have value if you are at all intrested in "excaping to farytales".

I really feel VR is still too early. Tech needs to advance a lot but eventually VR/AR (whatever solution it may be) will come and take over.

I feel VR is rather late. I was expecting Sony to have VR ready for the PS4 from the start and couple it with Morpheus which is just too obvious. Sure it wil get much better, that's normal.

Responses in bold.