| ithis said: Many people play games to go explore other worlds. There's no better way to do that than VR. Why wouldn't it catch on or why would it be "sad" if it did? |
Current VR solutions just aren't practical when you take real world into account. For example, if you want to do something else while you are "mounted" you have to first take the thing off. With TV setup, you just pause the game and put the controller away and do your stuff, it is convenient. This is the biggest problem there is.
VR limits your comfortable positions a lot and makes it a lot more difficult to change positions while playing.
Isolation, relationships will be affected by this. Person in VR is not going to have a lot of social presence in the room, be it boyfriends/girlfriends, children or guests.
Possible health problems, currently the sample size is not big enough to reveal possible negative health effects.
Investment, price of VR equipment and possible cost of upgrading your hardware.
Value of VR experience, it is still unproved if mass market truly values the experience like the niche-audience does right now. Mass market could just say, VR is cool but it is not something I need in my life.
I really feel VR is still too early. Tech needs to advance a lot but eventually VR/AR (whatever solution it may be) will come and take over.
I cannot imagine toilet-free life.
Kebabs have a unique attribute compared to other consumables. To unlock this effect you need to wolf down a big ass kebab really fast, like under 10 minutes or so and wait for the effect to kick in. If done correctly your movements should feel unbelievably heavy to the point where you literally cannot move at all.
-Downtown Alanya Kebab magazine issue no.198







