I'll jump on the bandwagon too.
This game is such a lost opportunity. It put things into perspective for me about how Bioware can make good stories, good games but bad RPGs. In Inquisition, the player has to consciously choose the missions that progress the story, otherwise they're lost in a big world full of content that were created solely to advertise how big and long the game is. Had fun with it for a while, however I'm not sure I can invest my time in any of their future games.
It probably got this many GOTY awards because it had an excellent presentation, and 2014 as a whole wasn't exactly a good year....
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