Pemalite said:
There is more to performance than floating point arithmatic. Keep in mind that Mobile GPU's tend to render games differently than console or PC GPU's, they tend to go with tiled-based approaches due to their efficiency and power consumption edge. |
Yeah, aware of that - can't wait to see A9X vs Tegra X1, given how different their architectures are, so extrapolation might be somewhat easier.
Oh, and glad to see you again, it's been a while since I saw you posting.







