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invetedlotus123 said:

Thanks for the explanations. But about gaming, how does it go for making ports of console games to run on apple devices ? Are there any particular challenges programming wise?


Most game engines support all major paltforms, mobile included at a technical level, so should be trivial.

iOS actually has a low-level API called "Metal" which has allot of the same stuff that OpenGL and Open CL has and was built and modified from the OpenGL code base.
So for a developer, the development environment isn't that much different from a Playstation 4.

walsufnir said:


Oh, you already cleaned the thread up. Good.


I try my best. :) Missed me? :P

siavm said:
So something that cost $800 is more powerful than a $300 console that is three years old? Ok. They said it is close to desktop levels so I would hope so. If it was not Apple is just screwing over its customers again.


Nothing is ever close to PC Desktop levels of performance. Why? The law of Physics literally comes into play.

For one... You have larger chips with higher clocks which need to be fed with substantual amounts of energy, waste energy is then transformed into heat energy, size and space allows for better cooling systems to remove that heat energy.

You also have the space to have multiple of everything.



--::{PC Gaming Master Race}::--