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hmmm trusting the opinion of Valve on which is the better API would be like asking Nvidia for an objective opinion about which is the better Graphics Card maker. We saw a lot of the exact same claims over the years for OpenGL, the reality was MS was better at providing consistent performance with ongoing upgrades, I imagine part of the reason for that is they don't have to write DirectX to support a variety of incompatible OS's. In the end gamers and developers want consistency, performance and some assurance that they aren't going to have the rug pulled out from under them in 6 months time (AKA the steambox delays)