By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Of course Valve prefers to support Vulkan to DX12, as SteamOS cannot use DirectX. It needs a game which can do both API for a direct comparision to see how much of this actually holds true, though.

I find the image funny as this is true for 2 decades already (exept for Metal, which is a newcomer) but OpenGL never could really get off the ground for gaming. One reason being much slower feature updates than with DirectX, which left the API in the dust when it caming to gaming purposes.