sabvre42 said:
Wow.... now thats trying to be an opportunist for your console of choice.
Apparently you do not understand server architecture, nor virtualization. Sony doesn't tether actual PS3s together for PS Now.... they take the chipset and duplicate it 6-8x for every blade. In a few years Sony will have an emulator set up (on the server only) and will start using x86 hardware for both ps3 and ps4 games. |
Michelasso said:
As for the b/c, it will be limited. Plenty of games won't be supported, for the same reasons they are not reaching PS Now (which is even a paid service) either, and for the same reasons FF VII cutscenes stutter on my PS3, FF X looked interlaced in my PAL fat PS3. SW b/c is a PITA to make it working. Unless patching the X360 games, but that will hardly happen. |
http://www.eurogamer.net/articles/digitalfoundry-2014-sony-creates-custom-ps3-for-playstation-now
Initially, Digital Foundry has learned that Sony experimented by placing standard retail units into datacentres, but plans to use this for the actual PlayStation Now service were shelved for a number of reasons. For starters there's the sheer space requirement, along with power efficiency issues, as even the most recent PS3 hardware can still draw up to 80W from the mains. Sony's engineers were able to mitigate both issues by shrinking the equivalent of eight PS3s onto a single motherboard, housed in a slimline server cabinet.








