Samus Aran said: Thanks for the feedback! You just have to stand where the coins are placed for the first obstacle, it's not very hard, it just looks hard. As for the spin jumps on the thwomps, it's not very hard either imo. This is the kind of level I'd place in a post-game world, so I can understand if some people think it's too hard/annoying. But I like some challenge in my levels. It might be easier to get the hang of the spin jump if you download the level and play it in builder mode? :) Keep in mind that my DKC level is based on level 2-K from DKC: TF, it's supposed to be hard and not have any checkpoints! |
I did it! Bopopolis conquered. The trick is not getting the donkey kong suit, which is hard not too cause it's so cool lol. The sequence of the koopa troopas screws up when you delay anywhere. Luckily I did get the suit at the end, nasty hazard right before the flag, shame on you :)
What is a spin jump? Ugh I'm a noob at Mario, I'll give it another try and see what spinning does. I never use that button :/
The first obstacle isn't hard, my patience is the problem, waiting for the sequence of thwomps to drop over the gears. I just want to go go go after a restart.