In a nutshell:
View on YouTube
And the ongoing list of proof:
http://deepfreeze.it/
The concern over collusion and lack of disclosure among gaming journalists has been around for quite some time, the Grayson case was merely an in your face issue, that helped shed light on what's usually kept quite secret. Also, the only people you should be asking about what it is, are those within the movement. It's unusual to ask outsiders to define a movement (throughout history, most if not all movements have been allowed to define themselves, except in this case).
And for those who would think about arguing the merits of this, Lynn Walsh, of the SPJ (Society of Professional Journalism) during the Airplay event, agreed that the examples brought forth by the panelists, were in fact some severe transgressions (She helped write the SPJ's current code of ethics). These included (but not limited to) writing articles about current/former roommates, friends, etc, as well as not disclosing conflicts of interests.
For me, I'm hesitant to use the tag, because of the negative tactics used in this issue. I am, however, strongly concerned with the State of games journalism which I think is a very real issue considering Gaming is now the most profitable form of entertainment medium on the planet (and only going to get more profitable over time). The amount of money and power involved here is quite concerning. I'm also on record in numerous other threads, as being completely against any form of censoring or restricting a person's artistic/intellectual property. It's theirs. If you don't like it, or it doesn't match up to your principles/ideology don't buy it. Plain and simple.







