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- they say publishers don't seem to have learned from the game-breaking bugs of past Holidays, which saw serious issues with games like Halo: The Master Chief Collection, DriveClub and Assassin’s Creed Unity

- Pole to Win localisation director Chris Rowley warned:

“The run up to this Christmas will be no different to the last one,”

“Console games are expensive to develop, so missing a street date is not an acceptable situation to a publisher. Day One patches have become the norm over the last few years to try and address this, but the reality is that it often takes several patches where a title is significantly behind schedule.”

- Babel’s functionality QA director Mathieu Lachance said:

We’ll see many games launching with large errors and bugs. It’s impossible to release a flawless game.   “In some cases, delaying a game can have a more devastating impact on the game and studios themselves than what quality concerns could have. It then becomes a balance between quality expectations and financial risk.”

- Universally Speaking QA manager James Cubitt says he has seen some improvements from game creators but believes it's not enough:

“It is getting better, but far from solved,”

“People need to stop seeing delays as a bad thing, both companies and the user base. The number of companies that just squeeze QA testing into the remaining period, without sufficient time to then fix the issues and re-test, is hurting their own titles in the long run.”

http://www.mcvuk.com/news/read/publishers-have-learnt-nothing-from-broken-game-fiasco-warn-bug-testers/0156002

This is all sorts of fucked up.



Nintendo is selling their IPs to Microsoft and this is true because:

http://gamrconnect.vgchartz.com/thread.php?id=221391&page=1