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theprof00 said:

I offered an explanation, if you don't want to accept it, that's fine.
In my opinion, motorstorm was big because there was nothing else.
Resistance was big because there was nothing else. I played all the resistance games. I just felt they weren't that great. Look, resistance's main competitor was halo. I don't like Halo, Im not even someone who likes xbox. But Halo was way above resistance. 
Infamous, same thing. Honestly, infamous second son is the only really engaging game in the franchise (imo), it's really well made, has a great dlc campaign, looks great, and had a lot of stuff to do. It still felt a bit repetitive with all the "shoot these cameras", "recover the x" missions, but it was eclipsed by great travel and power mechanics, and a decent storyline, as well as being a launch title.

Killzone 3 was...ok, uncharted 3 was a stellar game. Of course it would eclipse res3.

Honestly, you want to talk about killer lineups. PS4's first year was absolutely stacked, and everything saw good sales.
Like I offered in another post, ps2 in 2004 had like a dozen huge titles that all did well.

It's not about having too many games in one year. I think this year had a lot for ps4. You can't just factor in exclusives when talking about software sales, because the dilemna you're referring to is the "not enough money for everything" one.

And this year was a big one.
I bought more games this year than I have in almost any year of gaming.

tl;dr

You can't just talk about exclusives when referring to a year being "too stacked" vs any other year. You have to look at everything, because a customer isn't going to ONLY buy exclusives. They are going to buy everything that appeals to them. This year was pretty huge, when you look at the big picture.
Mgs5, bloodborne, fallout 4, persona 5, witcher 3, batman, starwars battlefront...i know i know everyone has their own taste. But dude. I'd be happy with my pick of even 4 of those games.
mgs5, bloodborne, fallout 4, persona 5...

like, wut...that's 250$ just for games. The majority of consumers only get roughly 2 (new games) per year, be it exclusive or not. 

MotorStorm was big cause it was unique and really fun. Resistance FOM was big for the reason you said, but 3 was a genuinely great game, probably the best SP shooter of last-gen. Its not a Halo competitor, as multiplayer wasn't its focus. Killzone 3 was good (but not as good as Resistance 3) but still sold well.

As for multiplatform games, I'm including them when I say that next year is too packed for these games to get attention. But so many exclusives make it even worse for the smaller ones.