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Dr.Henry_Killinger said:
Repetitiveness is subjective to the player, but its a sign of bad game design if the to many people perceive it as repetitive. Its lack of variety and compulsion.
If you really think about it, every game has the player doing basically the same thing over and over again, using variety and game design to keep players interested.
Look at COD,
KH,
DOTA,
repetition with variation.

Length is a factor, but it simply a lack of capability.

This is actually a very well put statement. But doesn't the nature of rpg's restrict the side quests to lower value?

What I mean is, in dota or cod or melee, every tiny detail is assessed to see if a competitive advantage can be attained. This is the nature of those who play to compete.

In rpg's however, not only are side quests typically a solo endeavor, but a majority of the time they are optional. Why is this important? Because most dev's won't spend a lot of time making optional side quests that are packed with fun content. That energy would be better spent on the mandatory main storyline.