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Teeqoz said:
pokoko said:

Personally, I have a very hard time making myself skip quests.  I know that doesn't apply to everyone, though, and it's hardly the developer's fault.  So, yeah, if you aren't really penalized by skipping them then there shouldn't be a problem--but most games give a lot of exp for quests, so by skipping them, you kind of are being hurt, at least in games where exp opens up new skills.  In Dead Island, for example, you want to get Sam's final Stomp skill as soon as possible because it's so damn good, which means you want exp.

Personally, I'd like less blatant filler quests, even if it does mean a slightly shorter game.  Instead, I'd prefer if the filler quests the game does have are better in quality.  Using Dead Island as an example once again, I've done two separate quests where I have to go get insulin for someone and another where I have to go get an inhaler.  That's kind of annoying.  I'd rather they cut one of those out and make one insulin quest that's really good.  

Also, multiple filler quests that you get at the same time, which are in roughly the same area, aren't nearly as bad as quests that make you back-track.


Actually, I think I could write a good quest about fetching insulin in Dead Island. Make it so that the person who you're fetching it for has a supply somewhere, then when you find that supply, you find that it's empty. You investigate, and you discover that some person has stolen it, so you go searching for the person. The thief turns out to be a kid that needs the insulin. He might not die without it, but it certainly wouldn't be good for him. You then have to make a choice. Make him return the insulin, and finish the quest, thus getting the reward (which should be rather good to make this choice more difficult) or let the kid keep it but miss out on the reward. It might not fit perfectly in the world of Dead Island, but in a game that doesn't take itself too seriously at most times, something like that might seriously impact you. Imagine if you chose the "make him return the insulin" option, and later on in the game you hear about a boy with diabetes dying from lack of medication? Or if you chose the "let the kid keep it" and you later find out he's actually a bad person that goes around stealing medication from around the island. Not to applaud myself, but I think that'd actually be pretty darn cool.

That is pretty good.  It's certainly better than just another fetch quest. 

That's what I mean when I say I would take less filler quests in exchange for higher quality filler quests.  They could add some steps or give it some consequences.  I especially like when your reward isn't just something they give you but something you obtain from the quest itself or that your actions help in creating.  Like, "if you go to my house and rescue my cat, you can have my handgun in the closet."