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Slarvax said:
Mirson said:

The bolded is why it's praised highly. Sure the world is empty, there's a bunch of filler missions with the same objective and a bunch little annoyances, but the core gameplay is phenomenal.

By that logic, every Zelda game is flawless.


I took the core gameplay comment that the open world design and freedom in how to complete an objective is phenomenal. In a Zelda game, you are pretty much restricted in how to do something, like get an item or do a dungeon. With something like MGSV, you can go in guns blazing (which will likely result in you getting killed, since it is a game that emphasizes stealth), put everyone to sleep and Fulton them, or just sneak past everyone. It's a game that offers the players a choice in how they want to play, without enforcing a strict method on them. Do you want to shoot out a spotlight and raise the enemy's awareness that someone is there or do you just sneak past it when the light isn't fixated on you?