Slarvax said:
By that logic, every Zelda game is flawless. |
I took the core gameplay comment that the open world design and freedom in how to complete an objective is phenomenal. In a Zelda game, you are pretty much restricted in how to do something, like get an item or do a dungeon. With something like MGSV, you can go in guns blazing (which will likely result in you getting killed, since it is a game that emphasizes stealth), put everyone to sleep and Fulton them, or just sneak past everyone. It's a game that offers the players a choice in how they want to play, without enforcing a strict method on them. Do you want to shoot out a spotlight and raise the enemy's awareness that someone is there or do you just sneak past it when the light isn't fixated on you?








