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Nem said:
KiigelHeart said:
The ending of Mass Effect III really killed the hype for this game :( It's sad because I really enjoyed it until the last 15 minutes or so, the ending was so poorly written I couldn't believe it. I'll probably pick this up later if it seems good to, I don't really know much about it yet.


How can 15m be more important than 40 hours(on mass effect 3 alone)? I will never understand.

I am more worried about it going the way of DA:Inquisition of boredom, repetitiveness and grindyness with a pinch of mobile F2P game design. But the ending of Mass effect 3 doesnt worry me at all. This game takes place in a different galaxy, so ME3 probably wont even matter.

Speaking of, to expand on my idea of making a sequel based on the F-you all outcome to ME3, this could be a away for the ME and DA universes to converge. The DA series ends with finally bringing a permanent end to all blights, which then allows Thedas to start on a technological development path to eventually become a space-flight capable world. The reapers, at the time of the events of DA, have just finished reaping the ME1-3 cycle. Thedas is a world unique in the galaxy in having dealt with blights for many generations, and have a race (Dwarf) that do not forget, and they have a very unique elemental (lyrium enhanced) style of biotics.  Thedasians are uniquely placed to be able to combat the Reapers without having to strike a bargain with the star child. Thedas is basically evolution's answer to the Reapers....

Also, another concept worth exploring is pre-human civilisations on Earth. Perhaps the dinosaurs were't wiped out by an ateroid, perhaps dinosaurs actually became a proper civilisation and became part of a galactic community millions of years ago and were part of the first reaping. Perhaps all the mass extinction events in the Earth's past are reapings. Bascially when you reap a civilisation you need to biologically re-set a planet by causing a mass extinction to set evolution on a rapid development path again.



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