Just to show to guys that didn't played The Taken King how the story is...
Workking in Progress Reviews
IGN "The story elements see the most important changes. Bungie clearly put a large emphasis on the overall arc told with the Taken King, which includes a cohesive narrative, gorgeous cutscenes, and a plot that will leave you wanting to continue the side quests to find answers the main campaign leaves lingering."
Polygon "Nathan Fillion has always been playing a version of himself as Cayde, who is stuck in the Tower but longs to get back in the field. The Taken King's story reveals a softer, more serious side to Cayde's roguish, ask-for-forgiveness-not-permission attitude. Eris and her existential dread serve as the perfect narrative foil for him, and the banter between the two — yes, you read that correctly: the banter! — is legitimately funny."
Gamestop "But as of now, I've only spent a minimal amount of time in a game that requires much more. The Taken King adds new factors to the Destiny equation, and removes just as many. The story, firefights, loot, and leveling all coalesce into something bigger than the sum of their parts, and something different than Destiny has been for the last year. The King's Fall raid releases three days after release, so I and my GameSpot team will be preparing for that. I also plan on working through quests with low level characters, to give me a better overall view of the quest system for anyone that might be playing Destiny for the first time. I'll be spending many of my waking hours with The Taken King over the next few days, and I'll have a more informed opinion on the other side."
DigitalSpy "Take the story, for example; missions are now bookended with more cutscenes and are better fleshed out with entertaining mid-mission radio chatter, thrusting its previously ambiguous cast into the spotlight. Tonally it's far better, too, feeling dark and grave when it needs to be but also more adventurous and fun, too."







