spemanig said:
You don't need to be well versed in Greek myth for it to be familiar. Everyone at least has a basic understanding of like Zeus, and Athena, and Hades, and Poseidon, and Mt. Olympus, and the like. Like I said, they're familiar. That's where the AssCreed comparison comes in. A big draw is that it takes place in well known western time periods with well known western figures in well known western places. It's familiar, and therefore popular. I dunno. I think the overall consensus amungst action game fans is that the combat in GoW is, compared to the big dogs, relatively shallow. I personally don't think that's an issue because it's fun, flashy, and has great animations, but it's definitely not hard to master by any means. At least, I had no issue with it on harder difficulties. I didn't feel I was doing anything much more advanced than I usually do. I'm actually fine with the weapon variety. Too much weapon variety in any action game is overrated, not just GoW. Enemy variety is what's important, and GoW has plenty. |
We agree on somethings and disagree on others. God Of War easily has the best level designs in any game. That's part of what makes it so special. The combat as you said is flashy and fun, but you do need to know the ins and outs of combat in hard and God mode, or you'll stand no chance against enemies. What are the "big dogs" anyway? There is no other hack n slash series nearly as big and popular as God Of War, and that is just a fact.
Now I get your AC comparison, and I agree. But weapon variety is important, not just enemy variety, so we can disagree on that.