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Diablos1979 said:
xl-klaudkil said:


Like broken launch games,like paying money for a differenr skin pack or colour pack or a horse armour >.>


And how many games have you played the last 8 years that were really broken at launch?
Except from the few games you named in your video, most games are fully functional when released. And if something is "broken" it has always something to do with the online functionality.

You can praise the PS2 all you want (which it deserves) and how perfect all the games were at release (just ignoring the fact that a lot of games were buggy as hell) but the problems that modern games have (online) was not even feature for 99% of the PS2 games. So maybe it's better if we never went online at all with our games?

Seems many people have no idea of how complex it is to program online features, match making, connecting players together and configure servers to host millions of players. All they do is burn down the internet when a game has problems at launch... Sure if you pay 60 bucks for your game to play online, and it's not working properly it sucks. But blaming the developers for not testing properly is in most cases not justified. The problem is some bugs do not surface when testing with a 1000 players, but become apparent when a million people logon to your game at once.

In general gaming and games are a lot better compared to the PS2 and before. You can complain about first day patches (or patches in general), but trust me if it was already possible on PS2, many games would have had patches because most games were full of bugs.

Your point about needed to buy skin packs, DLC, etc... is not very strong. Sure some DLC is questionable, but we also get extra content for free.So its a bit give and take. Also we need to accept that development cost are a lot higher than 10 years ago, and the money needs to come from somewhere... And if DLC is the answer to keep a company healthy and release awesome games in the future, i can live with that.

It seems you are looking a lot at incidents, only having eye for the bad cases, and don't look at the bigger picture which shows that our beloved hobby is heading in a good direction!


And even the "broken" games not always are broken... DC had online issues, but offline worked great, similarly happened with Halo:MCC. Sure Unity had several problems and some other games have day one patch, but you can play even like without patching if you want (and of course there are cases that even 10 years after happening the patch never came... I have one LoTR game that for a few unluckies like me won't load a certain boss and unless we erase the save and reinstall the game it won't solve... the dev never patched... and there are older games from eras before patches that have gamebreaking bugs that can't be solved... and several times our old consoles would freeze and need reset)



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."