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RolStoppable said:

The game is lame. Mystery solved.

Really, the game is like an artsy indie game that gets good review scores, but nobody wants to buy it for its asking price. It's certainly not an exciting title and it's only mildly interesting. Tearaway was Vita's big holiday game in 2013 and back then it also had no noteworthy competition to go up against; it still flopped in all countries it released in. This isn't the kind of title that got lost in the shuffle or suffered from being released to a low installed base, so the fact that it didn't fare better on the PS4 shouldn't be all that surprising.

Pretty much this and I've already accepted it long ago. Tearaway is a great game but destined to fail. You really need to experience it first hand but if you don't, there is nothing selling it. Before playing the game, there is nothing to grasp, nothing that invites the player. Artstyle does not make any sense, there are no likeable characters, basic movement or maneuvers does not look cool, the whole game echoes a pile of weirdo shit......until you play the game. It's sad, it really is because Tearaway has something that is really rare in games, heart. But yeah, position yourself in place of average PS4 owner visiting game store, see some game boxes, pick up one by one Witcher 3, Batman, CoD, Fifa, Project Cars, Until Dawn, Tearaway, Destiny, Battlefield, Trials, PES, Order, Rory, Alien, PayDay, Diablo......yeah, are you really going to risk it going with Tearaway?

It is what it is.



I cannot imagine toilet-free life.

Kebabs have a unique attribute compared to other consumables. To unlock this effect you need to wolf down a big ass kebab really fast, like under 10 minutes or so and wait for the effect to kick in. If done correctly your movements should feel unbelievably heavy to the point where you literally cannot move at all.

-Downtown Alanya Kebab magazine issue no.198