Munkeh111 said: rocketpig said: - Rate the game for what it is. Some games have no story, some are focused on it. Judge accordingly. This applies to graphical capabilities, game difficulty, almost everything. - Ditch the numbering system. - If a game is story-based, rate the story like you would a book or movie. - Ditch breaking down each category into a numerical system that makes no sense to anything other than a tweaked out ferret. - If a game is geared toward children or casuals, judge it as such. After all, Pixar has made a killing by creating movies that work for everyone (similar to Mario platformers, really). Don't play SSBB and review it like you would GTA IV.
Most importantly:
- Stop reviewing games like they're 14 years old. These people are journalists, fer Christssakes. Many of them have college degrees. At one point or another, they have been forced to read or watch quality entertainment. Use that knowledge.
In short, stop pandering. That's about the best way I can put it. |
By no story do you mean it only has an excuse for a story, or like a sports game? |
It depends. Mario platformers don't need a story focus because that's not what's important to the game. Sports games obviously don't need a story, nor do racers (though it would be interesting to see one try sometime).
If the title is going for other things over story, that's fine. The thing is that most of those games are few and far between. Most modern games make some attempt to tell a story. Unfortunately, most fail at this miserably.