potato_hamster said:
This is literally what iOS does, the API being the same, arcitecture being identical, but running at different speeds and have different resolutions. However, I still find it laughable that you just trvialize these optimizations as "the way you turn of settings on a PC game". It isn't that simple. You still have to handle the different control schemes. You still have to handle the different outputs. You still have to redo textures and simplify animations, AI, etc to run just as well off of more limited resources. These are things you need to do going from an iPad game to an iPhone game, or going from a game optimized for iPhone 5 to one that can run off of iPhone 4. These aren't trivial things to do. Again, it is not that simple. |
Thats whole point on NX, its much easier, simpler and faster to make one same game or app for iPad and iPhone than make one same game for 3DS and Vita or Xbox360 and PS3 and probably PS4 and XboxOne.