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UltimateGamerConsole said:
Kagerow said:


Because they didn't made any particular mistake with franchise yet. They precisely improved what they had to improve on each time without doing something stupid enough to ruin the game.

People wouldn't be complaining about Mario if Nintendo continously improved New Super Mario series, but after first DS one, there wasn't any noticeable improvement on neither Wii or Wii U version, which broke the 'immersion' of continuing franchise. This also damaged 3D game line, where people would have accepted 3D World as a new attempt to combine 2D and 3D element to that game influenced by those annoying 2D series.

The fact that Galaxy was too good didn't helped any.

Rockstar has changed GTA completely. They don't rely on minute changes between sequels. Each of their games since GTA San Andreas feels vastly diferent, even the handheld ones, till Vice City Stories they were imroving the GTA III formula by strides, but after that the next game changed the ballpark completely. GTA V feels extremely diferent to the rest of the franchise.


Their formula is same, and you are arguing 64 -> Sunshine -> Galaxy -> 3D World is a 'Minute Change'? Is people complaining about Zelda and 3D Mario because they don't change enough? Well, I guess they do. But no most franchise never have 'Minute Changes' outside of New Super Mario series. Not even Call of Duty. (If they changed it for positive, that is.)

All their game since GTA 3 feels very similar, except handheld one. If it wasn't, it would not be a GTA. This 'ID' is important because it allows us to determine what the game will be, and what to expect even before game releases. Because of this, when the game does not meet the expectation, it hurts reputation of said franchise and possibly the future games to be released in that franchise. AKA Assassin's Creed.

Again, I don't find serialization bad. Bad game is a bad game because they are bad game. Of course, this is simply my opinion on this matter.