archer9234 said:
It can. Here's an example: The company goal is to make it look the best. So money is diverted to that area. A Scene requires important story element. Not enough time left. Due to time used up to build game. Scene is cut/transfered to DLC. Milked for more money. Or story no longer makes sense. A story in most cases is damaged by time restrictions. VS a lower graphics quality game, having that time availble. And no. I'm not saying to make a game look like an N64 game. You make the game upto current standard. But you don't push it. R* is an example to this. GTA San Andreas. It was the top of the line game back when it was new. It had Widescreen support and high graphics. It didn't work all that well on PC's of that era. It took nearly a decade for PC's to handle it no problem. What's the point though? The game is 8 years old. And no one cares. Why bother pushing this then? |
I seriously doubt there is less money dedicated to gampeplay today than were in previous gen. Or to level design... Yes budget escalated to cover better graphics and marketing, but that don't translate to negating money to gameplay...
Do you have any experience as dev? Or is this just hate without any backing?

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







