fps_d0minat0r said:
In most studios, those who work on graphics dont have much say on gameplay so whether they create something beautiful or something that looks shit, it doesnt change the work the individuals who work on the games engine and gameplay elements. Graphics are just bolt ons that can be added, removed, changed or have their quality adjusted at any time during development. Just accept the reality, theres good looking games that are bad, theres good looking games that are good, theres bad looking games that are bad and theres bad looking games that are good. There is no correlation between how a game looks and how it plays. There are plenty of games this gen that look incredible and have great gameplay. Get over it. |
It can. Here's an example: The company goal is to make it look the best. So money is diverted to that area. A Scene requires important story element. Not enough time left. Due to time used up to build game. Scene is cut/transfered to DLC. Milked for more money. Or story no longer makes sense. A story in most cases is damaged by time restrictions. VS a lower graphics quality game, having that time availble. And no. I'm not saying to make a game look like an N64 game. You make the game upto current standard. But you don't push it.
R* is an example to this. GTA San Andreas. It was the top of the line game back when it was new. It had Widescreen support and high graphics. It didn't work all that well on PC's of that era. It took nearly a decade for PC's to handle it no problem. What's the point though? The game is 8 years old. And no one cares. Why bother pushing this then?







