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We all want Half Life 3. Even the people that believe they don't need it, actually do.

 

Neil Druckmann, writer, programmer and creative director at Naughty Dog has an idea and decided to share it with Valve.

http://gamerant.com/last-of-us-director-half-life-license-naughty-dog-003/

 

Let's be honest, Valve is currently in the no risks business. Their platform is so consolidated that they don't even need to make an effort anymore.

 

So why not passing the ball to somebody else? Chances are either Naughty Dog, Bethesda, Rockstar, Rocksteady or even CD Project Red, will make a good job. And if they don't? Well, it will suck for sure, but the fan's outrage won't be able to hold Valve accountable. Leaving their reputation impeccable as usual.

 

I can't think of a AAA developer that will turn down the chance. The profit is guaranteed, even if the revenue is split in 2 parts. Valve doesn't have to compromise their record as a developer and could simply run the publishing formalities.

Everybody wins.

 

So, the real question is... Should Half-Life be left the way it is -or- should Valve pick a recognized developer to run the risk of meeting our expectations?