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Soundwave said:


If the portable is near/equal to the Wii U, I think will be fine for Nintendo if the console is basically just the same games in 1080P. If some devs want to go beyond that and add other effects, that would be their perrogative. 

Nintendo's consoles have dug their own grave, only the Wii has been truly a success in the past 15-20 years and that was again largely off the back of cheap casual games not big epic titles. Nintendo can't afford to keep their best franchises away from where 80% of their existing audience is, right now they're selling games like Splatoon and Mario Maker to a niche 10 million group of people that like playing Nintendo games on their TV, and that's an insanely stupid business model which they probably are very keen to change. 

I don't think Nintendo really has any huge interest in making today's "epic" games anyway, I don't think they're looking at Uncharted and saying "wow, we should be making games like that". 3D Zelda is really their only hugely epic franchise from a budget/scale POV and that looks great on existing Wii U tech as is. 

And no, I was never talking about two completely distinct architectures. 

I honestly don't think Nintendo will be okay with low-level physics, AI, etc on a Console. Those things won't change with resolution.

So you think they should just give up? The point of a Console according to them, is to offer an experience that can only be experience on their console. They screwed up on Wii U, they've screwed up some of their consoles; therefore they should just give up? I doubt they'll give up trying to " innovate"

I'm not saying they should make an Uncharted; however a difference in power does open up new possibilities, as we've seen with Wii U. I doubt they'd want to break away from that.