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Gaming - The $10 theory - View Post

So, in discussion with people on my dev team, we were discussing distribution solutions. Somewhere we got off on a tangent and talked about smaller games and distribution.

 With market research in mind, I'd like some thoughts from the game community. Picture a game, with graphics somewhere between xb and xb360, FPS with online support, about 10 levels and a bunch of different match types. Lets say distribution method is DLC such as XBLive, WiiWare, Sony online (I forget the Ps3 name for it) and just straight up PC downloads. Additional pack/levels would be added for free or minimal charge later on, to support the game further.

If this said game was sold at $10 per copy, would it be something you might pick up?