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Parokki said:
Esmoreit said:

OT, don't forget, there are different levels of innovation:

I do still rate the PS3 on a modular level (new component type, new storage type but doesn't alter the way we think about the product itself)

And the Wii definatly in architectural. I base this on the assumption that we already have seen the components within the Wii, including motion tracking. But it ranks high on how we now percieve the console as a product. The consumer now not only sees it to play games, but also to socialize or to get fit.


This is very interesting. It looks like there's a difference between the meaning of "innovation" in everyday speech and professional jargon, much like the confusion some people have on how strong a "theory" is in the discussion about evolution. Also, I've been talking out of my ass again. =P  

Mind elaborating the difference between architectural and component knowledge a bit? 


To be honest, I was on my work when typing that up, recaling it from technological and innovation studies last year... and to give a precise explanation I'll have to check my book which i'll do tomorrow so I might edit te below quote (don't sleep at home tonight):

 Component innovation means just that. A company decides to improve the components in their product for instance, or make it perform more efficient. Or get's the same result with less components, just to name some examples.

 Architectural, if I recall correctly has an effect on how the innovation makes us percieve the product itself, or how we use it. The wii manages (to my knowledge at least) make us see that we can do more with a computer and with gaming - or better, with interactive entertainment. If you have an architectural innovation with new components... well, now we are getting in the realm of the steam-engine, the PC or the airplane. 



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