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Ka-pi96 said:

Why not? The Xbox One version was already done for the worldwide release anyways. The localisation... wasn't even required since the game was made in Japanese in the first place. So yeah, it quite literally had 0 extra costs to release and sold most of it's stock so it's just pure profit. Besides I've heard that unlike the west Japanese retailers can't return unsold stock either, so if that's true they would have still made just as much profit if nobody bought it at all.

Ka-pi96 said:

Except the Japanese version is the original version...

You don't code in the voice acting to a game while you're developing it, though :P

I have to wonder if it did make any profit actually.  Costs would've been low, but you'd still have to do coding work specifically for the Japanese version (VO etc.) plus you'd have to do separate QA for the Japanese version (due to the VA and different text to the English version).

At the end of the day, you're probably left with minor profit if anything.  And from what I've read about Konami who became obsessed with chasing the golden eggs of mobile after Dragon Collection, probably wasn't worth bothering with.