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Samus Aran said:
binary solo said:
Samus Aran said:
I'm glad they don't make remasters.

Now start making a game for Nintendo please. :p

TBH I think Sunset Overdirve might have done better on Wii U than on Xb one.

New games only from Insomniac please...the 2016 remake of the original game notwithstanding.

Best would be multiplat so no one misses out. As long as they don't start making "realistic" violent games like Resistence I'm fine! They're one of the few good devs who make cartoony games.

Unfortunately they went multiplat and they almost lost their sould in the process, and Fuse is what we got. Once bitten, twice shy and all that. If they were to go multiplat I'd want them to go independant, but that's a bloody hard thing to do as a AAA developer. Perhaps if they went with Bethesda or 2K and expanded their horizons as a publisher and were more or less given autonomy ("Just make a game that sells well please"). Though I'm a bit leary of 2K after Evolve. Just look at what happened to Bungie when it left the safe, but possibly stifling, cocoon of Microsoft and got eaten up by Activision. By all accounts, even if you consider Destiny to be a great game, it seems like Destiny came out less than Bungie's original vision, so even they were not free from meddling in the interests of squeezing more profit from a game that was prety much guaranteed to sell very well and be profitable for Activision. These publishers always want more for less, which means we as gamers end up getting less for more.

I quite like the idea of a developer making exclusive games for different platforms. Make a game that targets the specific interests and tastes of the console player base. Especially in the case of low-selling consoles like Wii U and PSV you have to really understand what appeals to those gamers and make a game that has your unique flavour but that also caters to the interests of the players. I'm sure Hatchet and Crank would do as well on Nintendo platforms as Ratchet and Clank does on PS platforms. Possibly better in terms of tie ratio. Resistance, OTOH, could have done better on Xbox, certainly would have done better on Xbox than on Nintendo platofrms. Resistance was important for Sony from a competitive standpoint, but in terms of what platform it would do best in with sales it almost certainly would have done better on Xbox.



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