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Innovation by definition can be applied to the L2 and R2 shoulder buttons on the PS3 controller. Six-Axis is technically Innovation.

Thus I think the true measure of innovation lies there in of its success which would tip its hat to the Wii and the 360, not the PS3.

Where as the Wii and 360's innovation is the selling point for both consoles, the innovation for the PS3 is perhaps its largest obstacle for success. The laughable Six-Axis which has ruined more games than aided. The remarkably unimpressive PS-Eye. The expensive Blu-Ray format which killed the launch and forced them to cut backwards compatibility just to compensate for costs in cheaper SKUs. The Cell Processor which in its difficulty to program for and lack of available development infrastructure has ruined numerous ports and made developing for the PS3 a daunting task. The PS3 has had to succeed inspite of its innovation not because of it.