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Ail said:
greenmedic88 said:
misterd said:
I really have to wonder what people this is the actual percentage of "WiiFitties" among Wii owners.

What's the current attach rate in Japan? I don't feel like crunching the numbers although it should be interesting to see how they compare with the US numbers. Until we have some figures to work with, not too much point in second guessing. Amazon has stopped taking pre-sell orders currently (listed as "sold out"), if that's any indicator.

I ordered two copies for myself and I'm not even singing in the Nintendo choir. I do hope there will be future games from Nintendo that use the balance board which will give us foot/hand controlled games beyond DDR Wii edition.

If not, it was an interesting idea at least. Maybe more Wii Yoga would help me feel better about it.


VGChartz lists the Japan Wii attach rate at 3.39 compared to 6.02 in the US and 4.08 in Other...

The Japanese market is really slowly dying...

I was actually curious about the attach rate specifically for Wii Fit to be used in comparison to US sales. But since you figured the overall attach rate of Japan compared to the US, it will be interesting to see how Wii Fit attach rates will be.

Will it be similar (higher attach ratio in the US, meaning most successful out of all WW sales regions) or less than the typical US attach rate for a high profile title? Somehow I just can't see the same audience for SSBB and MK going for Wii Fit, particularly the younger demographic. It will appeal to a largely different demographic (older users, with a broader range), which should directly translate to more console sales, not that Nintendo has been able to keep up with US demand even without soft related boosts. 

Based upon NTDOY trading, which can't seem to keep above $70 before investors start taking profits, it doesn't seem as though they believe the title will sell significantly more than projected. We'll see what happens to the stock later this month, following the US release.