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I will have to disagree. I admit, I believe in the heresy that graphics and visual aesthetic of a game are really important. For the vast majority of games that aren't pushing the graphical envelope, yes, they should strive for 60 fps. I don't care if they have to sacrifice some particle effects to make it play better.
But then on the opposite end of the spectrum, there are games like the new Ratchet and Clank. That game is visually astounding because it is the first game of its visual style to look virtually indistinguishable from a Pixar movie. I am someone who thought that the PS3 Ratchet and Clanks weren't that much of a step up from the PS2 Ratchet and Clanks, because they failed to break that particular barrier. I genuinely believe that if the new Ratchet and Clank game strove for 60 fps and failed to achieve the visual splendor it was striving for, I would enjoy the game significantly less.