GribbleGrunger said:
You just can't do that. The game is 'complete'. The DLC won't be part of the main story arc and will likely follow the exploits of Sully or Nates brother. This is the sort of DLC we want. It's not cutting content from the main game in order to extract more money from the consumer, it's adding a new story to cater to the gamer. |
Maybe, but I don't find that unreasonable to wait a bit and incorporate it. Something along the lines of the ps2 version of Resident Evil 4, which added the Ada campaign, plus an Ada minigame and several videos detailing the corporation behind the incidents.
And since that's a revision of a previously released game, another example can be Dead Rising, which features an extra story mode once you get the best ending on the main campaign, and after you finish that extra arc, it gives you even another singleplayer mode for you to enjoy. Or Gears of War: Judgment, despite being unnecesary and at times a cash-grabby game, went and added an extra story arc behind a demanding unlockable requisite, instead of selling it afterwards.
You get my point. These kind of extra things being present in the vanilla games makes them more awesome. Imagine unlocking Left Behind after you beat The Last of Us (without you even expecting that the game would go on after the credits roll): that'd definitively be the sweetest of surprises, wouldn't it?
Despite how much I loved The Evil Within, the game would have been much better had it implemented the DLC beforehand on it (which most of it had ties within the main story), and not forced me to get a Season Pass or the content itself. Maybe I miss too much surprising unlockables.







