Griffin said: /snip |
It sounds like you played GTA for the same reasons I did. Sheer perverse fun and general insanity. And IV seems to mostly get rid of a lot of the things that enabled that for the sake of realism, which just seems odd since you can still get off with a slap on the wrist for mass murder, and none of your friends generally care how many people you hit on the way to a bar.
There just seems to be a huge lack of whimiscal things to do compared to Vice City and San Andreas. You can't cuztomize you car, you can't buy new property and safe houses, can't skydive, can't rob stores, no tatoos, very limited clothing selection. Yet they expand probably my least favorite add-on from SA, the girlfriend concept. Now you have an entire cast of emotionally insecure characters who constantly hit you up to do stuff.
For me the big draw of the GTA series if you can do absurdly unrealistic insane fun stuff that you couldn't do in real life while just barely resembling reality just enough for it to be a kick. IV's draw seemed more that you can do stuff that you already do in real life, like browse the net for joke sites, watch TV, and download ringtones for your phone.
As for the rest, the cover system just felt clumsy and slow compared to either Gears of War or Rainbow Six: Vegas. The story didn't grab me, I felt it starts to wander after the first act, and despite a few good scenes, a lot of it just seems to set-up for another cookie-cutter mission with everything going wrong of course.
Guess it was just a GTA for the cinematic gaming crowd and I'm more of the Time-traveling Unicorn crowd that rubang joked about. Easiest way to see the difference is just look at the different cheats for SA and IV.







