jason1637 said:
|
I mean, technically he's correct then.
Nuvendil said:
The difference is Nintendo has the arsenal to combat Sony and has from the start. They just keep falling on their face for no good reason other than someone keeps tying their shoe laces together when they aren't looking before each gen's race starts. Sony, on the other hand has no and hasn't had any exclusive franchises to contend with Nintendo's exclusive offerings on handhelds and long experience constructing handheld experiences. Sony got lucky to do as well as they did with the PSP. It would take an absurdly, extraordinarily stupid screw up from Nintendo to make the contest even interesting. |
You're grossly misunderstanding the point of the Sony handheld line if you think they were ever trying to compete with Nintendo. Sony went in invincible, having completely wrecked the entire scene with both the PS1 and 2 up to that point, so logically they could just waltz in and slam the handheld market too. Nintendo's key focus of handhelds until this gen was simple experiences that appealed to kids or were good for car rides and such. Sony's goal has always been to produce a portable console for the core market, and that's why the Vita was destined to fail.
The PSP could survive and even succeed with that mentality because PS2 games weren't too expensive to produce. But the Vita was designed and advertised as a portable PS3. However it was never made strong enough to actually be one unless a developer put in way too much money, so when "SORT of PS3 game-ish" came out, no core gamer really wanted it because it's not impressive enough. Then the game bombs, and the prospective budget for future Vita games goes down because, again, the developers wanna make a profit. When the intro cost is already multiple times as high as a 3DS game, it's incredibly tough to sell a dev on the Vita. And with no games worth buying a Vita for outside of a handful of first party titles which STILL aren't technically impressive enough to fulfill the marketing promise the Vita made at launch, nobody bought in. And because the install base is low, third parties back off, and the cycle continues. Sony knew within a year that the Vita would become a PS4 peripheral because they grossly underestimated the market for a "console-tier" handheld in the modern era of superinflated budgets.
You should check out my YouTube channel, The Golden Bolt! I review all types of video games, both classic and modern, and I also give short flyover reviews of the free games each month on PlayStation Plus to tell you if they're worth downloading. After all, the games may be free, but your time is valuable!







