spemanig said:
Infamous SS is 100% exactly who Metroid needs to take advice from. That patent isn't random. It literally is pages upod pages painstakingly detailing a console. This is Takahashi saying "yeah, we have to make 2D Metroid, and we also have to make 3D Metroid." Prime is the only 3D Metroid he's done, so of course he'd reference it. And of course he wouldn't mention other M. Other M was shit and no one liked it. I wouldn't be suprised if he called the next Metroid "Prime," but it was in the 3rd person with Blast-like controls. And actual platforming. |
This is grasping at straws, when they say Prime they mean FPA, otherwise they would have just stated 3D Metroid. As for Metroid Blast, some interviewer probably asked him a question about it while no one asked him about the other minigames.
As for Infamous Second Son, it has a very liveless city with poor atmosphere. Everything you want in a Metroid could be done in a 2.5D Metroid game with a lot of interaction between the back and fore-ground. That's the next step Metroid needs to take as the other 2D Metroid games have all been sprite based. The cool parcours system in Infamous: Second Son could easily be incorperated in such a 2.5D Metroid game. It's much more intuitive to shoot on a 2D plane than it is to shoot on a 3D plane in third person. This would greatly benefit the flow of the game. 2.5D Metroid would have a very fast and agile Samus while an FPA Metroid would have a slower more tank like Samus. That's good, two different styles.